

The letter spacing used by newly created texts. This is called text-anchor because SVG 1.1’s multiline text only uses text-anchor, and this is a slight bit different than text-align (and also the reason justify isn’t available at the moment). This allows you to align text to the left, center it, or to the right. Anchor/Align text to the left/middle/right It therefore will stay proportionally the same size if you increase or decrease canvas dpi. It is in pts (points), which is a common standard for fonts that is measured 72 points per inch. The letter-size used by newly created texts. The letter type used by newly created texts. This contains features with which to create new texts, the following items are available: Font on a highlighted text will select it as the active text. Hovering over other text shapes will highlight their bounding box. When releasing a default text will be created and the text editor window will pop-up. You use it by doing + drag to create a rectangular selection. We will update the text tool in future versions of Krita. For now, if you want to use features like inline-size for wrapping or writing-mode:vertical-rl for vertical text, you will need to use the SVG source editor. If you are using Perspective or Orthographic you can rotate snap your views to get more accurate side, front, top.The text layout got reworked in Krita 5.2, however the text tool itself has not yet received an update. To make placing text easier and more accurate you can use: If you used the Fill Layer with Black Mask option, you will be able to select the Fill Layer icon and go to properties and re-edit Base Color as well as any other channel you have added such as Roughness, Metallic or Height: You can also use Angle to rotate the brush if it is upside down:Īlso make sure you set the following properties prior to adding text to your mesh: If you need to adjust the text, size or placement, Undo (Ctrl+Z) then re-apply the text. Make sure you have the Black Mask selected, then go to properties and under Parameter, enter the text you want to appear: Here are steps to use the Fill Layer and Black Mask for more control.

Fill Layer with Black Mask: gives you control to edit Base Color at any time, as well as any other enabled channel in the properties such as Roughness, Height or Metallic.Empty Layer: simplest way to add text, but you will not be able to edit Base Color or other channels after applying it to the texture/model.If you see Text in front of the names, these are design logos and not editable text.
